SWTOR Malaphar the Savage Temple of Sacrifice Operation Guide

SWTOR Malaphar the Savage Temple of Sacrifice Operation Guide. Both storymode and hardmode guide are available.swtor-malaphar-the-savage

Storymode

Basic Info

Gear Recommendation

  • 186 Dread Master gear is sufficient

Health

  • Health (8m): 2.7 mil (2711353)
  • Adds HP (8m): 44k x3

Enrage

  • Unknown

Loot

  • 1x Unassembled Resurrected Relic (192)
  • 1x Random Massassi gear (192, no set bonus)
  • 1x Exonium (crafting mat)
  • 4 Elite Commendations

Basic Overview

Malaphar the Savage is the first boss of the instance. The basics of this fight is to get inside his circle to boost your own damage/heals but also increase the damage you take (stacking debuff). Adds also spawn frequently and need to be taken care of with the boss’s Spear Toss ability if possible.

Video

Differences from hardmode

The damage intake increase from Savagery debuff isn’t significant on storymode, allowing the entire raid to just stay inside the circle without having to clear stacks like on hardmode.

Mechanic Description
Savage Flurry This is the boss’s autoattack on the tank
Savagery Stacking debuff that increase your outgoing damage/heals but also increase your incoming damage every stack. Only gained while inside Malaphar’s circle (1 stack every 5 seconds)
Savagery: Exhaustion Stacking debuff that reduces your outgoing damage/heals. Only gained while outside Malaphar’s circle.
Hammer Smash Responsible for majority of the raid damage. This AoE attack comes every 5 seconds. The damage this attack deals increases with each stack of your Savagery debuff.
Dispense Adds Adds spawn at 30 seconds into the fight and then every 50 seconds. Tank swap here is optimal. Tank adds outside the circle
Spear Toss Red circle that appears on the ground, kite it into the adds if possible damage and knock them down.
Malaphar only perform this attack when adds are around.

Boss Abilties

Ability Damage Type Damage Source Damage
Hammer Smash Internal AoE Damage varies with stacks (1k-10k)
Savage Flurry Kinetic Direct Damage varies with stacks (~1.3k x4 per second)
Spear Toss Kinetic Red Circle Avoidable damage (~30k damage)

Adds Abilties (Feral Massassi)

Ability Damage Type Damage Source Damage
Savage Flurry Kinetic Direct Damage varies stacks, could be as high as 1k
Swipe Kinetic Direct, Frontal Damage varies stacks, lower than 1k

Detail Mechanics

Savage Flurry

Savage Flurry is an autoattack of 5m range from both the boss and the adds. It is a fast attack that can hit twice within one second. Malaphar’s attack hits harder than the adds and damage you take from it depends on your Savage stacks

Savagery & Savagery Exhaustion

swtor-savagery-buff-iconswtor-savagery-exhaustion-buff-icon

Savagery and Exhaustion are the two debuffs you gain depending on your distance from Malaphar. There is a big circle around Malaphar, stay inside the circle to gain Savagery and stay outside to gain Exhaustion, The two debuffs are mutually exclusive so you can only get one. You gain one stack of the debuff every 5 seconds.

swtor-malaphar-the-savage-guide-2swtor-savagery-exhaustion-buff-icon-2

The strategy is to stay inside the circle and gain as many stacks of Savagery as you can before the increased incoming damage becomes too much for your healers to handle. In storymode the damage intake increase is not significant so you can stay inside the circle for the whole fight in most cases.

Once you step outside the circle, you lose all the stacks of Savagery right away and become to gain Exhaustion debuff which decreases your outgoing damage/heals but no longer increase your incoming damage. This debuff is not something you want to keep so as soon as you clear your Savagery stacks, you should go back into the circle immediately.

Basically, gain Savagery stacks until heals becoming an issue, then step outside the circle, clear your stacks and go back in.

Hammer Smash

Hammer Smash is a periodic AoE from Malaphar that comes every 5 seconds. This is your primary raid wide damage (internal damage) that will determine how many stacks of Savagery you can handle. With low stacks, this ability only hits for 1k with but high stacks (~25 stacks) this ability can hit for 10k

Feral Massassi Adds & Spear Toss

At 30 seconds into the fight and every 50 seconds after, 3 Feral Massassi adds will spawn with 44k HP each.

  • 2x Feral Massassi
  • 1x Feral Massassi Leaper

Tank swap is optional on storymode but if you wish to play it safe, have the offtank clear their stacks and pick up the boss while the main tank grab the adds.

swtor-malaphar-the-savage-guide

The three Massassi adds should be tanked outside the circle ideally as this allow the tank to get rid of their Savagery buff. The Massassi adds appear to also gain Savagery stacks if let inside the circle. Their attacks consists of mostly Savage Flurry and Swipe, which has a short frontal AoE. Both attacks are kinetic and do not hit too hard unless they are let inside the circle.

swtor-malaphar-the-savage-guide-7

Soon after summoning the adds, Malaphar will perform a special Spear Toss attack. This is a red circle on a random raid target (main tank excluded) that will follow the target for a few seconds. Ideally, the person with the red circle should run it to the adds as the giant spear that lands after the circle will knock down and damage the adds. If this isn’t possible just kite the circle away from the raid.

swtor-malaphar-the-savage-guide-3swtor-malaphar-the-savage-guide-4

Strategy

Everyone run in and stand inside Malaphar’s circle. You likely won’t need to clear your stacks on storymode but if healing becomes an issue, step outside the circle to clear your Savage stacks and then immediately step back in after the stacks falls off.

First 30 seconds is tank and spank as the Feral Massassi adds do not spawn until 30 seconds into the fight. Once the adds spawn, have the offtank clear his Savage stacks and do a tank swap with the main tank. The previous main tank will go pick up the adds and hold them outside the circle. Whoever get the Spear Toss circle will need to run into the adds if possible and use the spear to help knockdown and damage the adds. DPS will need swap targets to the adds and kill them before the second group spawns.

50 seconds after the first add spawn, the second group of adds will spawn at 1 minutes 20s into the fight. Do your second tank swap here and do the same thing as your first group of adds. The third group of adds will spawn 50s after the second group and so on.

Hardmode

Basic Info

Gear Recommendation

  • Mix of 186/192 gear from storymode ops is ideal

Health

  • Health (8m): 3.76 mil (3763580)
  • Adds HP (8m): 71k HP x3

Enrage

  • 4 minutes and 20 seconds (8m)

Loot (8m)

    • Unassembled Revanite Relic (198)
    • 1x Random Deceiver gear (198, no set bonus)
    • Exonium (crafting mat)
    • 6 Ultimate Commendations
    • 8 Elite Commendations

Basic Overview

Malaphar the Savage is the first boss of the instance. The basics of this fight is to get inside his circle to boost your own damage/heals but also increase the damage you take (stacking debuff). Step out of the circle to remove this buff when the incoming damage overwhelm your healers. Adds also spawn frequently and need to be taken care of with the boss’s Spear Toss ability if possible.

Video

Differences from storymode

No additional mechanics but the incoming damage per stack of Savagery is much higher, forcing you to step out of the circle at ~ 10 stacks (exact number is dependent on your healers) to clear it before returning inside the circle. Tank swap is needed whenever the adds arrive. Boss and adds have higher HP, and you might hit enrage if you don’t use the Spear Toss red circle on the adds.

Basic Mechanics

Mechanic Description
Savage Flurry This is the boss’s autoattack on the tank
Savagery Stacking debuff that increase your outgoing damage/heals but also increase your incoming damage every stack. Only gained while inside Malaphar’s circle (1 stack every 5 seconds)
Savagery: Exhaustion Stacking debuff that reduces your outgoing damage/heals. Only gained while outside Malaphar’s circle.
Hammer Smash Responsible for majority of the raid damage. This AoE attack comes every 5 seconds. The damage this attack deals increases with each stack of your Savagery debuff.
Dispense Adds Adds spawn at 30 seconds into the fight and then every 50 seconds. Tank swap here is optimal. Tank adds outside the circle
Spear Toss Red circle that appears on the ground, kite it into the adds if possible damage and knock them down.
Malaphar only perform this attack when adds are around.

Boss Abilties

Ability Damage Type Damage Source Damage
Hammer Smash Internal AoE Damage varies with stacks (5k-25k)
Savage Flurry Kinetic Direct Damage varies with stacks (3.4k @ 2 stacks)
Spear Toss Red Circle Avoidable damage

Add Abiltiies (Feral Massassi)

Ability Damage Type Damage Source Damage
Savage Flurry Kinetic Direct Damage varies stacks, could be as high as 2k (8m)
Swipe Kinetic Direct, Frontal Damage varies stacks, could be as high as 4.3k (8m)

Detail Mechanics

Savage Flurry

Savage Flurry is an autoattack of 5m range from both the boss and the adds. It is a fast attack that can hit twice within one second. Malaphar’s attack hits harder than the adds and damage you take from it depends on your Savage stacks (3.4k dmg per hit at 2 stacks).

swtor-malaphar-the-savage-guide-5

Savagery & Savagery Exhaustion

swtor-savagery-buff-iconswtor-savagery-exhaustion-buff-icon

Savagery and Exhaustion are the two debuffs you gain depending on your distance from Malaphar. There is a big circle around Malaphar, stay inside the circle to gain Savagery and stay outside to gain Exhaustion, The two debuffs are mutually exclusive so you can only get one. You gain one stack of the debuff every 5 seconds.

swtor-malaphar-the-savage-guide-2swtor-savagery-exhaustion-buff-icon-2

The strategy is to stay inside the circle and gain as many stacks of Savagery as you can before the increased incoming damage becomes too much for your healers to handle. In hardmode this is usually around 10 stacks but may vary depending on your gear level and your healer’s ability. The raid leader will need to make a decision pre-pull on what number of stacks to pull out.

Once you step outside the circle, you lose all the stacks of Savagery right away and become to gain Exhaustion debuff which decreases your outgoing damage/heals but no longer increase your incoming damage. This debuff is not something you want to keep so as soon as you clear your Savagery stacks, you should go back into the circle immediately.

Basically, gain Savagery stacks until heals becoming an issue, then step outside the circle, clear your stacks and go back in.

Hammer Smash

Hammer Smash is a periodic AoE from Malaphar that comes every 5 seconds. This is your primary raid wide damage (internal damage) that will determine how many stacks of Savagery you can handle. With low stacks, this ability only hits for 5k but with high stacks this ability can hit for 25k (about half of your HP).

Feral Massassi Adds & Spear Toss

At 30 seconds into the fight and every 50 seconds after, 3 Feral Massassi adds will spawn with 71k HP each.

  • 2x Feral Massassi
  • 1x Feral Massassi Leaper

This is a forced tank swap. Have the main tank swap with the offtank on the boss and then have the previous main tank pick up the adds (Offtank need to ensure they get rid of their Savagery buff before taking on the boss).

swtor-malaphar-the-savage-guide

The three Massassi adds should be tanked outside the circle ideally as this allow the tank to get rid of their Savagery buff. The Massassi adds appear to also gain Savagery stacks if let inside the circle. Their attacks consists of mostly Savage Flurry and Swipe, which has a short frontal AoE. Both attacks are kinetic and do not hit too hard unless they are let inside the circle.

swtor-malaphar-the-savage-guide-6

Soon after summoning the adds, Malaphar will perform a special Spear Toss attack. This is a red circle on a random raid target (main tank excluded) that will follow the target for a few seconds. Ideally, the person with the red circle should run it to the adds as the giant spear that lands after the circle will knock down and damage the adds. If your DPS is poor (i.e. you are hitting the 4:20 enrage timer), you should try to do this as much as possible. Unfortunately this isn’t always possible so if you can’t manage to do it, just kite the circle away from the raid.

swtor-malaphar-the-savage-guide-3swtor-malaphar-the-savage-guide-4

Strategy

Everyone run in and stand inside Malaphar’s circle. Your raid leader will call out at what Savagery stacks to step outside the circle and clear your stacks. This is usually done at stack 10 but could vary depending on your gear and healer’s abilities. Once your Savagery stack falls off, step inside the circle immediately.

First 30 seconds is tank and spank as the Feral Massassi adds do not spawn until 30 seconds into the fight. Once the adds spawn, have the offtank clear his Savage stacks and do a tank swap with the main tank. The previous main tank will go pick up the adds and hold them outside the circle. Whoever get the Spear Toss circle will need to run into the adds if possible and use the spear to help knockdown and damage the adds. DPS will need swap targets to the adds and kill them before the second group spawns.

50 seconds after the first add spawn, the second group of adds will spawn at 1 minutes 20s into the fight. Do your second tank swap here and do the same thing as your first group of adds. The third group of adds will arrive 50s after the second group and so on.

4 minutes 20s is your enrage. The boss has 3763580 HP and you will get 5 group of adds before the enrage timer (5x71000x3 = 106500). Assuming your tanks do 1000 DPS each (with some added healer DPS), that will shave off 260k damage, meaning your remaining 4 DPS must do round 3471 DPS approximately to beat the enrage. Since the Savage stacks will also increase your damage, most competent groups should not have trouble with enrage.

  • Will McBurney

    Oh look. Another fight that disproportionately hurts melee DPS 😛

  • E

    The dps maths at the end is wrong. The HP from the adds should be 1065000 not 106500, therefore total damage output required is 4828580. Also tanks + healers would shave off 520000 not 260000 at 1000dps each, although since they have the savagery stacks as well they will probably be doing more.

    Therefore you are looking at (4828580-520000)/(4 *260) = ~4.1k dps per DPS to beat the enrage timer if the tanks do 1000dps each. If the tanks can do 1500dps each it would be ~3.8k dps per DPS (4828580-780000)/(4 *260)

  • Evenmoardakka

    There’s a Datapad of lore just before this room, any1 know where are the others on the ops?

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