SWTOR 5.0 Shield Specialist Vanguard PvE Guide By Yam’unun
SWTOR 5.0 Shield Specialist Vanguard PvE Guide by Yam’unun
Contents
Intro to 5.0 Shield Specialist
Launching into the fray with a jetpack-propelled attack and able to withstand powerful offenses, the Vanguard trained in the Shield Speciliast specification takes the brunt of the assault while employing a wide range of tech-based attacks to scorch and trip up even the most formidable adversaries.”
The Shield Specialist Discipline of the Vanguard AC is one of the 3 tank Disciplines in Swtor. With 5.0 it has gone through some rough times having lost almost the rest of its ranged abilities and nerfs to Adrenaline and Riot Gas. While gaining nothing new while playing the same in 5.0 and compared to the strength of Shadow tanks right now, it is in the right hands more than capable of clearing the most difficult content in the game.
Rating
- Threat Generation: 9/10
- Mitigation: 7/10
- Damage: 6/10
5.0 Changes
Compared with 4.0, with 5.0 all classes are going through several changes that will affect how the classes play down to their core level.
Universal Changes
With 5.0 all base classes will be removed from the game and characters starting from level 1 will have be choosing an Advanced Class and choosing a Spec at level 10. Utilities also have been reworked with not only change but an additional Legendary tier of utilities including new ones. Also all abilities for melee classes will be instant including VG with very few channeled abilities that can be used on the move.
VG Shield Specialist Changes
Base Class abilities have been mostly reworked with the VG. Pulse Cannon has been replaced with Ion Squall which has been removed from the game. Mortar Volley has been replaced with the new Artillery Sticky Grenade with Flak Shell. These two old abilities will be now exclusive to the Commando class.
Gearing and Stats
Gearing
Listed Below are the Optimal Numbers as suggested by Bant’s Theory Crafting. This is his work and indebted for it (Source: Bant‘sThreadonSWTORForum)
Iokath MK-5, Tier 3: Legendary (242 ilvl) |
73.42% Reduction | 7379 Endurance (2xC, Stim) | 6714 Mastery | 910 Power | 3793 Defense | 2201 Shield (7xE, 6xA) | 1413 Absorb (3xE, 8xA) |
Iokath MK-3, Tier 3: Artifact (240 ilvl) |
73.12% Reduction | 7067 Endurance (2xC, Stim) | 6451 Mastery | 910 Power |
Eternal Commander MK-15, Tier 2: Legendary (236 ilvl) |
72.84% Reduction | 6924 Endurance (2xC, Stim) | 6315 Mastery | 910 Power |
Eternal Commander MK-13, Tier 2: Artifact (234 ilvl) |
72.52% Reduction | 6634 Endurance (2xC, Stim) | 6065 Mastery | 910 Power |
Eternal Commander MK-3, Tier 1: Artifact (230 ilvl) |
72.14% Reduction | 6382 Endurance (2xC, Stim) | 5830 Mastery | 910 Power |
Notes about numbers: Numbers are based on modeling and therefore have limitations. Use with a grain of salt. Gearing is based on maximizing mitigation but due to extreme amount of defense use of either Warding B mods or even Lethal B or Lethal Mods is preferred.
Set Bonus
Set Bonus: Supercommando
- 2 Piece: 2% Damage Reduction when Energy Blast is activated
- 4 Piece: Activating Shock Strike Reduces CD of Taunt and AoE taunt by 2 seconds
- 6 Piece:Increases Duration of Riot Gas by 3 Seconds and Reactive Shield by 4 Seconds
Stats and Gearing Methods
Now I will not say their is only one way and if not you will never clear anything as you might expect from a guide as long as you gear have proper item level, no fight will really come down to how min maxed you did your tank. Unless you forgot to budget a stat entirely or forgot to put your gear on (Hey it happens :D).
That said here are some generally agreed upon ranges of stats people use
- Shield: 1800-2100
- Absorb: 1300-1600
- For VG Shield>Absorb>Defense
I leave out defense as the amount of defense is far over the limit needed.
Mitigation Build vs Higher HP Build
Higher HP build whereby mostly defense is traded for HP is gained through any combination of B Mods, Bulwark/Bastion enhancements or DPS relics because they have HP.I personally lean towards more HP for my builds to counter spikes since it’s mostly trading defense for HP and many spike attacks aren’t countered by defense. Unfortunately BW has decided that BiS is only unlettered so you will have to go with less than BiS Mods and Enhancements for HP.
Utilities
Credit to Jaymis for writing these out already thus saving my fingers and for the simple idea of making it a table. His 5.0 Pyro Guide can be found here . (Recommended Utilities are bolded.)
Skillful
Iron WIll: |
Hydros are your bread and butter for VG tanking from speed to ignoring lots of physic mechanics it is handy. Especially with the CD increase in 4.0 |
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Reflective Armor: When Into the Fray is triggered, it will also deal X elemental damage to the attacker if the attacker is within 10 meters. |
Free Damage when attacked by AOE is useful when not a lot of adds and bosses with AOE or cleaves. |
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Muzzle Augs: Increases the range of Ion Pulse and Magnetic Blast by 2 meters and the radius of Explosive Surge by 1 meter |
Mostly worthless as a tank you will for the most part be in 4m range and its only 2 meters now |
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Shrap Satchel: Increases Explosive Surge damage by 25% |
Good for AOE heavy fights |
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Entangling Tools: Ion Pulse and Explosive Surge reduce the movement speed of affected targets by 25% for 3 seconds. Additionally, Neural Dart slows the target by 50% for 6 seconds. |
PVP Utility |
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Parallactic Combat Stims: You recharge 20 energy cells when stunned, immobilized, knocked down or otherwise incapacitated. Additionally your next Tech ability deals 10% extra damage or healing. |
Mostly PVP utility with little situational PVE use as a tank |
Masterful
Battlefield Training: Increases in combat movement speed by 15% |
Very Useful as a tank especially on with lots of movement and kiting |
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Sonic Rebounder: Sonic Round protects all friendly targets in its area of impact, excluding you, granting Sonic Rebounder, which reflects the next direct, single-target attack back at the attacker. |
Very useful as this is your raid utility. Helps reflect damage and reduce incoming damage. |
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Electro Shield: When activated, your Reactive Shield ignites in a blaze scorching attackers for X elemental damage when they deal direct damage to you. This effect cannot occur more than once each second. |
Free Damage for pushing a phase faster |
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Containment Tactics: Reduces the cooldown of Cryo Grenade by 15 seconds. |
PvP Utility |
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Accelerated Real: Reduces the cooldown of Harpoon by 10 seconds. |
PvP Utility with situational use on Revanite Commanders |
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Frontline Defense: Reduces the cooldown of Riot Strike by 2 seconds. |
Useless Utility |
Heroic
Strategic Supremacy: Harpoon immobilizes the target for 3 seconds. In addition the cooldown of Stealth Scan is reduced by 5 seconds, and any target it reveals is immobilized for 3 seconds and increases the movement speed of all allies within the scan area, excluding yourself, by 50% for as long as they remain within it and for 6 seconds after it expires or they leave the area. |
Pvp Utility |
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Paralytic Augs: Increases the durations of Cryo Grenade by 1 second and Neural Surge by .5 seconds. |
PvP Utility with situational use on Revanite Commanders |
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Advance the Line: Increases the duration of Hold the Line by 4 seconds. |
Useful for extending HtL cheese by 4 seconds |
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Re-energizers: When Reserve Powercell is activated, it recharges 10 energy over the next 5 seconds and immediately increases threat towards all current enemies by a small amount if Ion Cell is active, or reduces threat towards all current enemies if Ion Cell is not active. |
Mostly DPS utility but can be taken if nothing else |
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Smothering Slag: Flak Shell reduces the movement speed of all affected targets by 75%. This effect can only occur once every 30 seconds. |
PvP utility |
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Efficient Tools: Allows Adrenaline Rush to be activated while stunned and causes Adrenaline Rush to purge stun effects when activated. This will not work against other types of incapacitating effects or scripted stuns, which are often used by Flashpoint and Operation bosses or other special non-player characters. In addition, increases the range of Harpoon and Shoulder Cannon by 10 meters and eliminates the energy cell costs generated by Cryo Grenade and Neural Surge. |
PvP utility |
Legendary
Aim Extensions: Battle Focus grants Aim Extensions, allowing Ion Pulse Ion Storm, Flak Shell, Energy Blast, and Energy Burst to be used at 30 meters for 15 seconds. |
Gimmick utility and doesn’t even have High Impact Bolt. |
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Focus Stims: Battle Focus increases damage done by 5% while Ion Cell is being utilized and increases damage reduction by 5% while Ion Cell is not being utilized |
Helpful for tight dps checks |
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Guard Cannon: Damaging a target with your Shoulder Cannon Missiles heals you for 3% of your total health. |
Since the nerf has limited use but can be taken if nothing else needed |
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Charge the Line: Hold the Line increases movement speed by an additional 45% while active. |
Useful on fights with heavy movement |
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Pull and Pummel: Harpoon deals tech damage to pulled targets and grants Reel and Rattle, causing your next Stockstrike or against the pulled target to deal 20% additional kinetic damage and stun the target for 1.5 seconds. This effect lasts for 6 seconds. |
Due to being in 4m range at most times pretty useless due to Harpoon minimum distance being 10m |
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Battering Blitz: Using Storm grants Battering Blitz, resetting the cooldown of Storm and increasing movement speed by 30% for 6 seconds. While Battering Blitz is active, Storm may be used once within 10 meters of the target and deals 50% additional damage but does not cause an additional interrupt, immobilize or charge. This effect cannot occur more than once every 15 seconds. |
Situational use if nothing else is taken |
Abilities and Passives
Listed below are a general outline of a VG Tank’s abilities and passives.
Overview
The strengths of VG tanking lies in its passives abilities and heavy armor along with its ability to dish out damage from range. With this in mind VG tanking is all about keeping up your passives which luckily is quite easy to do if you use your abilities right.
Passives
With Ion Cell your Armor, Shield, Absorb, Damage Reduction and Accuracy (you have full accuracy while in tank stance) are increased while your damage is decreased. When using it has a chance to deal extra energy damage when you use an attack
The core element of VG tanking is maintaining its passive stacks of Power Screen and Shield Enhancers. When you reach 3 Stacks of Power Screens Energy Blast will become available to use significantly increases your absorption by 25%. Building stacks of Power Screens which increase your Absorb revolve around shielding an attack and proc’ing your Ion Cell through attacks particularly High Impact Bolt and Stockstrike. These last two abilities are used to build your Shield Enhancers which increase your Shield.
Shield Tech Passives:
Abilities
Offensive Abilities
Cooldowns
Oil Slick: Covers surrounding area in gas and for 10 seconds (13 with 6 piece) enemies within riot gas are slowed 70% and M/R accuracy reduced by 15%. Can act as a raid utility if you aren’t tanking or there is M/R Dmg going out to raid. |
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Battle Focus: Increases Crit Chance and more importantly gives you 35% defense chance for duration. With Riot Gas and built in defense this can give you a very powerful cooldown.. |
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Reactive Shield: 15 seconds (19 with 6 piece) you take 25% less damage from incoming attacks. |
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Adrenaline Rush: When activated it goes on stand by for 1 minute. During that time when health dips below 35% it will heal you up to 35% and if above 40% heal for 2% of total health. |
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Hold the Line: Increases movement speed by 30% (45% with utility) and grants immunity to physics and movement impairment for 6 (10 with utility) seconds. |
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Recharge Cell: Recharges 50 Energy Cells. |
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Reserve Powercell: Makes next attack cost no energy cells. |
General VG Passives and Misc
Rotation and Priorities
A Standard “Opener” (Will Vary):
Preload SC–>Harpoon–>Storm–>SS and SC Spam–>HiB–>IS or EB –>IPx2 or IS–>SS or IP–> EB or IP–> Taunt and IP–>SS/HiB—>IS–> AOE Taunt->…… Priority
Priority:
1) EB (Energy Blast)
2) SC (Shoulder Cannon) (off GCD)
3) SS (Stockstrike)
4) HIB (High Impact Bolt)
5) IS (Ion Storm) (with Pulse Engine)
6) IP (Ion Pulse)
A few notes about VG tanking rotation. First Harpoon had its threat greatly increased making it near equivalent to the Shadow force pull. 15k threat of the bat is pretty nice. With Storm you get the free 2 Ion Pulses. Right away you want to build your Power Screens and Shield Enhancers. Now depending in a real fight if you have gotten a third screen or not use Energy Blast. If not use Ion Storm to put the F/T debuff on the target and deal serious damage. During this time you want to use your shoulder cannon since it’s off the GCD and adds to your threat generation and skills.
If the boss does no or little M/R dmg during at least the first two minutes you can use Battle Focus as an Offensive cooldown instead. Since raid buffs go out at the beginning you can grab a metric poop ton of threat. After first EB use your taunt then FB to get that M/R debuff up then just go from their. Procs are mostly dependent on shielding attacks so see it as priority not static. And here and there rapid shot for heat management as it can build fast even with Reserve Powercell and Recharge Powercells.
Advice on Tanking in General
Tanking is one of the three trinity types found in Swtor and when it comes to defining clear goals and what constitutes good or even great tanking is harder to quantify than DPS or Heals. That said there are some core keys to being a great tank in Swtor able to tank any boss. I’ll outline them below
- Global Rule aka No one is perfect- You will make mistakes and you must own up to them. This is key for any role but particularly for tanks. No matter how good you are you will make mistakes because no one is perfect. The key is to learn from them and admit them while at the same time focus on how to do better rather than you made a mistake.
- Generate all the threats- Keeping threat is highest priority and use both taunts. This is primary goal of tanking as the boss is hitting you instead of a DPS or Heals. Unless a boss has an aggro drop mechanic or you aren’t currently tanking boss use your taunts as much as you see fit.
- Go Ham on the boss: Every extra dps counts on the boss; the more you do the less DPS have to burn. Particularly true in NiM, tank DPS can help shave off a good number. Tanks can push over 2k in most set piece fights. Whether it’s doing over 400k+ on the Revan Core, shaving a few % off of Brontes, or preventing a third surging chain on Dread Guards, tank DPS does help. Which leads me to last rule
- Never waste a GCD: Doing nothing is the worst thing you can do: Whether throwing in taunts for extra threat, spamming Hammer Shots when far away, or carbonizing some adds, every GCD can be filled with something. Unless Styrak is giving you the ole Choke’aroo Kappa.
Final Notes & Acknowledgements
I like to thank everyone over my time playing SWTOR for helping me become a better player. I am thankful for my guild Origin in helping achieve where I am. Shoutouts to Roscoe, Var, Mal for being dank leaders. To the current main team, Jaydenz, Sabz, and Adorable. Special Thanks to Deatch who is always awesome. Shoutout to the people in Nemesis Striker, Paxxyon, and Jericho. Shoutout to former raid members/players including Derpynova and the the one and only Loak. Thanks to my Republic guild Fortitude and to Team Res Zan, Lor, Val, Semmi and Sov. Thank you Dulfy for hosting this guide. Thanks to past authors of the VG guide here which I read when learning how to play. Thanks to all readers as well.
About the Author
I am Yam from Jedi Covenant since my first Vanguard is name Yam’unun after hitting random button the on the character creation screen back in 2.10. I have mained a Vanguard tank since 3.0 and getting to know all the ins and outs raiding with several guilds on JC especially <Origin> which most recently I have raided with over a year and a half clearing all 8m NiM content in 4.0 post Sniper/VG nerfs and 10/10 Rav/ToS HM and re-progressing through it again in 5.0. I also main the other 2 tank classes and have pub mirrors as well. I like this game, raiding and dank memes. You can watch me live at my Twitch YamSwtor and also can usually find me tanking on Roscoe2311 and Lorhin streams as well respectively. ^^