SWTOR 5.1 Uprisings Guide
A guide to the five new Uprisings added with Patch 5.1.
Trench Runner
Republic Loyalists under the command of General Amos Rike have displaced Alliance forces on Denova and seized control of the baradium mines. Efforts to reclaim the mines have been thwarted by Republic artillery bombarding the “no man’s land” between the Alliance beach head and the central processing facility. But where an army fails, a small team could succeed in navigating the battlefield trenches and taking out the Republic defenses.
Trash and Commanders
This is the same trench before the puzzle boss in Explosive Conflict operation and just as every bit cancerous. You need to activate three bunkers on your way to the final boss and you activate them by killing the named Commanders that spawn at each bunker. They are not really special except for the fact that they will continuously spawn large groups of ranged mobs that can seriously wreck your group. Generally the best tactic to use is to burn down the Commanders first since they have low HP and then focus on rest of the adds. You can have one person draw aggro on the adds and kite them around using line of sight or have everyone just line of sight the adds and AoE them down.
General Rike’s Hover Tank
- Tank HP: 1.44 mil (story), 2.98 mil (veteran)
- General Rike HP: 204k (story), 408k (veteran)
Mechanics
- The Tank has two main attacks, a Missile Blast attack that drops circular AoEs on the ground and a Charged Warhead attack on the target with highest threat that deals fairly high damage.
- Every 25%, The Tank will knock everyone off, gain shields and start to regen health. Destroy its shield by activating the airstrike button that is provided.
- Whenever General Rike says – “Now you’ll see what real Republic soldiers can do”, he will summon a bunch of Republic soldiers and droids that need to be killed.
- Once the tank is destroyed, General Rike will jump down and you have exactly 30 seconds to klll him.
Destroyer of Worlds
Jedi Master Adelade is trying to awaken a dangerous abomination that has hibernated beneath the surface of Makeb for millennia. No records exist of this monstrosity, known only as Gethul. But if the creature awakes, it may be strong enough to destabilize Makeb’s core and obliterate the planet. Infiltrate the underground tunnel, secure the explosives and deliver the payload to Gethul’s lair. Only then can you destroy the monstrosity and save Makeb from Adelade’s deranged plan.
Dark Whispers Debuff
Upon entering this uprising you will notice a debuff on your bar called Dark Whispers, this will reduce healing received on all members of your party until you remove it.
To remove this debuff, you will need to collect six Dark relics that are scattered from the entrance to the second set of bosses. Once you collect the relics, you can summon a bonus boss at the same location as the second boss that allow you to remove this debuff. There is also an achievement for defeating this bonus. Getting this debuff removed will be handy for Veteran Mode and Master mode in the future.
Do not summon the bonus boss until you defeat the second boss or you will need to do two fights at once.
Droid Escort
When you enter this instance you will find small boxes lying around. These contain Droid repair kits. The droid you escort has a tendency to run ahead and get damaged by the mobs and tenacles that pops out of the ground. If this happens, it will shut down and you will need to use the repair kits to get it moving again.
There is an achievement for finishing the instance without needing to repair the droid. This is best done on storymode and you need people to run ahead of the droid to clear the mobs and kill the tentacles as soon as they spawn to ensure the droid doesn’t shut down (tentacles only spawn if the droid is nearby).
Chief Engineer Penzaren
- HP: 499k (story), 924k (veteran)
Mechanics
- Immune to damage at the beginning but summon waves and waves of Keeper Droids and some elite Eradicator Droids. Line of sight these droids so they all group up and you can AoE them down. Otherwise your group may get wiped out by the damage from these Keep Droids, especially on Veteran mode.
- Casts something called Area Purification that leaves behind a red circle on the ground, does moderate DoT damage if you stand on it.
- Keep killing waves of Keeper Droids until Penzaren’s shield are removed and then focus damage on Penzaren. Keeper Droids will continue to spawn but in smaller numbers.
Velloc & Skurr
- HP: 469-477k (story), 1.17-1.23 mil (veteran)
Mechanics
- Both bosses need to be killed within 9 seconds of each other as one of them casts Primal Rejuvenation after one is killed and this will resurrect the dead one at half HP after the cast is completed. Therefore spread your damage evenly and coordinate the kills.
- Velloc has a frontal conal Maul attack and a large circular Smash knockback attack that isn’t friendly to melees. Tank can keep him in a corner and let the ranged DPS wail on him.
The Caller In the Dark
- HP: 1.43 mil (story)
This is the bonus boss you summon for the Dark Whispers bonus quest. You should only summon it after you have killed Velloc and Skurr. There is an achievement and decoration for killing this bonus boss.
Mechanics
- This is a fairly overtuned boss that deals heavy damage. His main attack is Obliterate, a roomwide AoE knockback that deals significant amount of damage and casted very often. If his main threat target is not within melee range, he will continually spit at his target, which hurts more than his melee autoattack.
- Summons 4x Void Whispers adds frequently that need to be killed ASAP as they deal quite amount of damage.
- When it reaches low HP, it cast a channeled ability called Extract on a group member. This cannot be interrupted and allows the boss to regen a small amount of HP. You need to kill him quickly or he has a tendency to spam this ability over and over.
Jedi Master Adelade
- HP: 1.43 mil (story), 2.1 mil (veteran)
Mechanics
- Adelade has two basic attacks – Leap and Force Wave. Adelade doesn’t move while she is doing the Force Wave attack (yellow frontal cone) so this huge knockback can be easily avoided. She tend to Leap to targets if they have aggro and is far away. Her leap location is marked by a blue circle.
- Adelade also has a constant debuff that deals tiny DoT damage and slows down your movement speed. This debuff interacts with her Ancient Madness attack, which is a huge purple circle around her that spawns periodically. You have 3 seconds to move out of it or receive massive damage (50-60k damage on veteran mode). This mechanic is the biggest killer on veteran mode if people can’t move out fast enough due to the movement debuff.
Divided We Fall
Rogue Coruscant security agents are plotting a false flag operation. They intend to attack the Senate Tower and plant false evidence in the hopes of inciting the Republic to war against the Alliance. Intel has traced the mastermind behind the plan, Commander Kalin, a former Republic veteran to a hidden base inside the The Works on Coruscant’s lower level.
Beta Cthon
- HP: 510k (story), 941k (veteran)
This is a small boss you will encounter after getting past rooms of Cthons. He doesn’t have many mechanics excepting some knockbacks but he will summon Cthons and eventually Savage Cthon adds that hurt quite a bit. If you fight him at the gate (instead of where he spawns, you can avoid fighting some of the adds that spawns).
Escape the Room
There is a locked gate you will encounter after fighting through some rogue droids. Everyone has to interact with the gate.
Once this happens, poison will start to spawn in the room. You need to interact with the grapple points on either wall and then interact with the two consoles to stop the poison. As you are dealing with the consoles, droids will also spawn in the room to make your job difficult. On veteran mode you need to this quickly as the damage from the poison and droids can kill group members quickly.
Hold Your Position
After escaping the room with poison gas, you will need to defeat waves of droids that cumulates with Lientenant Raena. The main thing to watch out for are the floor grates which can lit up on fire and damage you if you stand on it.
Commander Kallin and Alpha Cthon
- Commander Kallin: 1.01 mil (story) 1.87 mil (veteran)
- Alpha Cthon: 1.01 mil (story) 1.87 mil (veteran)
This is an annoying pair of bosses due to the insane damage output from Commander Kallin.
Mechanics (Alpha Cthon)
- Kallin will summon Alpha Cthon and teleport up top. From there he will spam Mortar Volley that are marked on the ground with a big red circle. The issue with this attack is that you have very little time to get out and it hit like a truck. It can basically kill someone in two hits on Veteran mode if they don’t get out fast enough.
- Alpha Cthon has usual Smash attack you need to interrupt as much as possible as this attacks knocks its target down on the ground, making them likely to be killed by Mortar Valleys from Kallin.
- Kallin will also throw down Cryo Grenades at random players, so save your stunbreaker for when you get a Cryo Grenade and Mortar Valley at the same time.
- When Alpha Cthon summon Cthon adds, they need to be wiped out immediately as the Cthon have attacks that basically stun you (stun breakers and Force barriers won’t work) and get you killed by the Mortar Valleys.
- Additionally, the floor will lit up on fire periodically,. so you don’t want to fight on top of the metal grates.
Mechanics (Kallin)
- Kallin will jump down once Alpha Cthon is killed. He still has his deadly Mortar Volley and Cryo Grenades but will also add two more attacks to his arsenal.
- Explosive Surge is an AoE around Kallin that really only concern melees as they need to move out.
- Kallin will also pick a target and perform Spray and Pray, a channeled conal attack that follows a specific person called out in red text. Everyone need to avoid standing next to that person as to not eat collateral damage.
Landing Party
Deserters from the Zakuulan military were tracked to Rakata Prime. Under the leadership of the former Battalion Commander Tassar, they are building a new and improved Star Fortress. Infiltrate their surface camp and eliminate Commander Tassar before her operations threaten galactic security.
Scout Captain Sterla
- HP: 1.22 mil (story), 2.55 mil (veteran)
Mechanics
- Sterla has a Vengeful Slam attack that melee players need to avoid.
- He will periodically summon laser beams that spawn and move all over the map. These laser circles get more numerous as the fight goes on but disappears when he summons the big group of adds. They deal massive damage if they pass through you (50% of your HP or more).
- Summons small groups of adds periodically but also summon a large group of Skytroopers (~15). Some of these skyroopers will knock you down or Sonic Missile you so you can’t use stunbreak/defensive CDs to get out of the knockdown. If you get knocked down inside a laser circle it is pretty much game over.
Primal Gargantuan
- HP: 1.22 mil (story), 2.66 mil (veteran)
Mechanics
- Mostly a tank and spank boss except for one mechanic. When the Gargantuan does its Howl attack, you need to get inside the orange circle or you will take periodic damage.
Commander Tassar
- HP: 1.50 mil (story), 2.58 mil (veteran)
Mechanics
- Force Slam channeled attack on a player with highest threat. They need to use stunbreaker to break out of it.
- Summons Ravenous Void, purple glowing circles on the ground that deals large amount of damage and can kill you in a few seconds if you step in it. Mostly an issue for melee.
- Picks a random player to be an Unstable Conduit, this player will also have a purple circle that follows them around. They need to get away from rest of the group members to avoid damaging the group.
Observe and Report Achievement
For the achievement Observe and Report, you can find the Imperial Sky hiding in the bushes near the final boss. Special thanks to Civilian of Begeren Colony for locating him.
Trial and Error
Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject’s strength and agility at the expense of mental faculties. Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.
- Note that the storymode and veteran mode of this uprising seems to be identical (HP, damage etc) so there is no point doing the storymode of this uprising except for achievements.
Marlon Fenn
- HP: 867k (story), 867k (veteran)
Mechanic
- Spawns 8 Marlon Maulers and a couple of droids right off the bat that hit very hard. These need to be killed off quickly to reduce the incoming damage.
- Has an Anger mechanic. He will gain a stacking buff as he receives damage. Once this buff reaches 10 stacks, Marlon will start shooting fire circles at the ground.
Rakghoul Transformation
If you like to transform into a Rakghoul, you can do so in this Uprising. There is a button you can click after defeating all the mobs in the room. This will transform you into a Rakghoul with 4 skills. There are three forms of Rakghoul (heal, tank, DPS) and you can transform between them freely without cooldown.
It is more of a gimmick than a combat enhancement but it is fun to play around for the first couple runs. Here are all their abilities.
Icarr Ko and Nyris Ko
- HP: 434k (story), 434k (veteran)
Mechanic
- Fairly annoying fight with two stages. First stage both bosses are snipers with long ranged Exterminate attacks that show up as a long rectangular beam. They hit pretty hard so try your best to avoid them.
- In addition to the waves of Rakghoul adds that spawn, there are also traps all over the room. They are these very thin beams that are very hard to see. If you tough the beam and trigger the trap, you will get stunned, which primes you to get hit by the Exterminate attacks from the snipers or get mauled by the rakghouls.
- Once you defeat them in sniper form, they disappear in the next room and turn into Rakghoul form. This is just a tank and spank fight from this point on.
Alirra Semhess
- HP: 832k human form (story/vet), 1.36 mil rakghoul form (story/vet).
Mechanic
- She will be shielded at start of the fight. To remove her shield, you need to destroy the four panels on all 4 sides of the room surrounding her. ZA-99 Mines will move around to prevent you from touching the shields so you need to kill them.
- In human form all of her abilities can be interrupted, the main thing to interrupt is Toxic Bomb which covers a fairly large area with poison DoT.
- Kill any Rakghoul Fiend adds that spawn
- Once she turns into Rakghoul Form, laser circles will spawn all over the room and move around. Dodge those and the Smash attack from Alirra.