SWTOR 5.0 Madness Sorcerer PvP Guide by Emiri
SWTOR 5.0 Madness Sorcerer PvP guide by Emiri.
Contents
Intro to Madness Sorcerer
Madness is currently the best, yet most difficult, Sorcerer DPS spec in SWTOR. In this guide for PVP Madness Sorc, I will be showing strategies for dueling, utilities, and rotations for certain situations and I will explain why to use them.
Gearing
This is what I have in 230 gear. Once I get fully geared, I will update this guide for the higher gear tiers.
I currently run with 41.71% crit (1833) and 8.19% alacrity (823). This build is more for applying pressure than it is for single target damage. Although this is more of a pressure build, the high alacrity (more dot ticks), and the high crit (more crits on your dot ticks and high surge/crit multiplier) guarantee good single target damage. I would recommend putting at least one power augment in. When I get fully geared, I am thinking that I will have 12% alacrity, 100% accuracy, and 42% crit with the rest put into power.
My normal build along with the way I have my bars set up.
Another build that I ran in 4.0 quite often, and have run occasionally in 5.0 is 41.95% crit – i ran 40% in 4.0 – with everything else put into power. I am assuming that this will go up to 45% in 242 gear, as you would have around 40% in the best gear in 4.0. I will give an update once I find out for sure. I find that this build is really good for single target damage and puts out a lot of damage. Obviously, you still want to dot spread with this build despite it being a single target build.
Key Abilities
Defensive Abilities
Offensive Cooldowns
Utilities
Utilities for Warzones
For skillful utilities, I like to take Empty Body and Sith Defiance. I take Sith Defiance because the sorc class is very squishy. It is very helpful to have the extra base damage reduction. I like to take Empty Body because it gives me a bonus to my heals. Although Empty Body does not affect leeches, I almost always have my Resurgence up and the bonus to other heals I get is very nice.
For masterful, I take Conspiring Force and Dark Resilience. I take Conspiring Force for the fact that it makes kiting easier and I know from personal experience that it’s frustrating to constantly to have a 30% slow on you. The 30% slow on everybody that you dot spread to is very good. The reason I take Dark Resilience is that I really like the healing bonus and it gives me more utility with the damage reduction on Extricate. Sometimes I will take Suppression. Suppression is very useful if you know other classes and can predict their burst windows. Taking this requires a lot of attentiveness.
For heroic, I take Emersion and Backlash. I take these two because they help a lot with kiting. Kiting is everything as a sorc. With very minimal defensives and the lowest damage mitigation in the game, kiting is everything. Electric Bindings can be useful to keep people off a node for a longer time, can help separate a tank-healer combo, and can also help with your kiting. It can be used in place of Backlash, although I personally prefer Backlash.
For legendary, I take Corrupted Barrier and Force Mobility. The reason for Force Mobility is pretty obvious. It helps A LOT with kiting. Now, Corrupted Barrier is very controversial. The nerf to it makes it seem useless, but it’s really not. It still heals you for quite a bit after you get out of your bubble, so it is very useful in my personal opinion. If you’re not comfortable taking Corrupted Barrier, I would take Unnatural Vigor for the reduced Unnatural Preservation cooldown and the damage reduction after you use Unnatural Preservation.
To sum it up:
- Skillful – Empty Body and Sith Defiance
- Masterful – Conspiring Force or Suppression and Dark Resilience
- Heroic – Backlash and Emersion
- Legendary – Corrupted Barrier or Unnatural Vigor and Force Mobility
Utilities for Ranked
Normal ranked utilities when ranged is in queue:
- Skillful – Empty Body and Sith Defiance
- Masterful – Suppression and Dark Resilience
- Heroic – Shapeless Spirit and Emersion
- Legendary – Corrupted Barrier or Unnatural Vigor and Force Mobility
Normal ranked utilities when more melee is in queue:
- Skillful – Empty Body and Sith Defiance
- Masterful – Conspiring Force and Dark Resilience
- Heroic – Backlash and Emersion
- Legendary – Corrupted Barrier or Unnatural Vigor and Force Mobility
CC oriented utilities (Emersion is optional, but recommended):
- Skillful – Empty Body and Sith Defiance
- Masterful – Torturous Tactics and Dark Resilience
- Heroic – Shapeless Spirit, Emersion, and Haunted Dreams
- Legendary – Force Mobility and Corrupted Barrier or Unnatural Vigor if you’re not taking Emersion
When there are a lot of Mercenaries in queue:
- Skillful – Empty Body and Sith Defiance
- Masterful – Dark Resilience and Suppression or Torturous Tactics
- Heroic – Combination of Shapeless Spirit with Haunted Dreams, Emersion, and Surging Speed
- Legendary – Corrupted Barrier or Unnatural Vigor and Force Mobility
When there are a lot of dot specs in queue:
- Skillful – Empty Body and Sith Defiance
- Masterful – Dark Resilience and Corrupted Flesh
- Heroic – Shapeless Spirit and Emersion
- Legendary – Corrupted Barrier or Unnatural Vigor and Force Mobility
Anti-burst utilities:
- Skillful – Empty Body and Sith Defiance
- Masterful – Torturous Tactics and Suppression or Dark Resilience
- Heroic – Emersion and Shapeless Spirit
- Legendary – Corrupted Barrier or Unnatural Vigor and Force Mobility
Off-healing focused utilities:
- Skillful – Sith Defiance and Dark Speed
- Masterful – Dark Resilience and Suppression
- Heroic – Emersion and Shapeless Spirit
- Legendary – Combination of Galvanizing Cleanse with Force Mobility, Corrupted Barrier, or Unnatural Vigor
Utilities for Dueling
As an avid duelist, I have to include this next two parts. Not many guides include dueling strategies and utilities, so I figured I would include this.
Madness Sorcerer:
- Skillful – Empty Body and Sith Defiance
- Masterful – Dark Resilience and Corrupted Flesh or Torturous Tactics
- Heroic – Haunted Dreams and Surging Speed or Shapeless Spirit
- Legendary – A combination of Force Mobility, Corrupted Barrier, and Unnatural Vigor
Lightning Sorcerer:
- Skillful – Empty Body and Sith Defiance
- Masterful – Dark Resilience and Torturous Tactics or Suppression
- Heroic – Haunted Dreams and Surging Speed or Shapeless Spirit
- Legendary – A combination of Force Mobility, Corrupted Barrier, and Unnatural Vigor
Jugg:
- Skillful – Empty Body and Sith Defiance
- Masterful – Dark Resilience and Conspiring Force
- Heroic – A combination of Emersion, Haunted Dreams, and Backlash
- Legendary – Force Mobility and Corrupted Barrier
Mara:
- Skillful – Empty Body and Sith Defiance
- Masterful – Dark Resilience and Conspiring Force
- Heroic – A combination of Emersion, Haunted Dreams, and Backlash
- Legendary – Force Mobility and Corrupted Barrier
Concealment Operative:
- Skillful – Empty Body and Sith Defiance
- Masterful – Dark Resilience and Conspiring Force
- Heroic – Emersion and Haunted Dreams or Backlash
- Legendary – Force Mobility and Corrupted Barrier
Lethality Operative:
- Skillful – Empty Body and Sith Defiance
- Masterful – Dark Resilience and Conspiring Force or Corrupted Flesh
- Heroic – Emersion and Haunted Dreams or Backlash
- Legendary – Force Mobility and Corrupted Barrier
Powertech:
- Skillful – Empty Body and Sith Defiance
- Masterful – Dark Resilience and Conspiring Force
- Heroic – Shapeless Spirit and Haunted Dreams or Backlash
- Legendary – Force Mobility and Corrupted Barrier
Deception Assassin:
- Skillful – Empty Body and Sith Defiance
- Masterful – Dark Resilience and Conspiring Force
- Heroic – Haunted Dreams and Backlash
- Legendary – Force Mobility and Corrupted Barrier
Hatred Assassin:
- Skillful – Empty Body and Sith Defiance
- Masterful – Dark Resilience and Conspiring Force or Corrupted Flesh
- Heroic – Haunted Dreams and Backlash
- Legendary – Force Mobility and Corrupted Barrier
Marksman and Engineering Sniper:
- Skillful – Empty Body and Sith Defiance
- Masterful – Dark Resilience and Suppression
- Heroic – Emersion and Shapeless Spirit
- Legendary – Force Mobility and Corrupted Barrier
Virulence Sniper:
- Skillful – Empty Body and Sith Defiance
- Masterful – Dark Resilience and Suppression or Corrupted Flesh
- Heroic – Emersion and Shapeless Spirit
- Legendary – Force Mobility and Corrupted Barrier
Arsenal Mercenary:
- Skillful – Empty Body and Sith Defiance
- Masterful – Torturous Tactics and Suppression
- Heroic – Haunted Dreams and Shapeless Spirit
- Legendary – A combination of Force Mobility, Corrupted Barrier, and Unnatural Vigor
IO Merc:
- Skillful – Empty Body and Sith Defiance
- Masterful – Dark Resilience or Torturous Tactics and Suppression or Corrupted Flesh
- Heroic – Haunted Dreams and Shapeless Spirit
- Legendary – A combination of Force Mobility, Corrupted Barrier, and Unnatural Vigor
Rotation
In this part, I will be showing my primary rotations, and some other rotations I mess around with that also work pretty well. Keep in mind that rotations in PVP are just guidelines. You’re not confined to these rotations.
My primary AOE/kiting rotation is the following:
After that, it’s mostly a priority system. Place Death Field and Force Leech along with the FL > Demolish combo as they come off CD. Place dots on as they expire. As this is an AOE rotation, switch targets every time you go through the rotation. In this rotation, I like to put Recklessness right before Death Field or Force Leech. If you don’t have the 6 piece set bonus, always put it before the Death Field. Put Polarity Shift before Force Leech so you don’t risk it getting interrupted.
Single Target Rotation:
At the end of this rotation, your Demolish should be back up, so you can start from the beginning. Just don’t forget to reapply your dots. This is more of a PVE oriented rotation because it is much more strict. In this rotation, you have your Demolish off cooldown at the end, so you want to start back at the beginning with the Force Lightning. In this rotation, put your Recklessness and Polarity Shift right before Creeping Terror. If you don’t have the set bonus, just put Polarity Shift before the Demolish, then put Recklessness before Death Field.
AOE Rotation For Ranked Pressure Comp:
Use Recklessness before Death Field and use Polarity Shift before Force Leech. Only use this rotation if you have dots on the entire enemy team and the enemy team is grouped up for the Force Storm.
Ranked Rotation:
Use Recklessness before Death Field and use Polarity Shift before Force Leech. You should almost always be having Resurgence up anyways, but it is even more important in ranked warzones and I am accentuating that with this rotation. Keeping yourself up while being focused should take priority, while still putting out as much damage as you can. Ranked is all about prediction and knowing when you’re going to be focused, so be smart about when you pop Resurgence. Only really pop Resurgence when you are getting focused or are below 100%.
Experimental Rotation 1:
This rotation is meant to maximize your burst. I haven’t used it very often, although it’s still good if used in the right hands. Use Recklessness before Death Field, and Polarity Shift before Force Leech.
Experimental Rotation 2:
This rotation is very strict. If you are going to use this rotation, you HAVE TO start back at the beginning. Your dots should have 1 second left on them assuming you have no alacrity, so you will have to reapply them. All your other abilities will be off cooldown, so you will be fine to start over. Put Recklessness before Death Field, and put Polarity Shift before Force Leech. I use this rotation quite often and I find that it works pretty well. I still prefer the single target and aoe rotations over this, however.
Experimental Rotation 3:
This was the rotation I used for a very long time. It drains your force and I would not recommend using it. It puts out a good amount of damage, but as I said before, it REALLY drains your force. Be careful when using it.
Procs
Your only proc is the proc from Wrath. You build stacks of Wrath (up to four) when you successfully hit a target with Force Lightning. Every time you get four stacks of Wrath, you get an insta-cast Demolish or Lightning Strike.
Strategies
Dueling Strategies
Basic Dueling Practices
In a duel, you should always want to place your Phase Walk in a place where you have good line of sight. Be smart about kiting and try to line of sight as much as you can. Take as much advantage of that as you can. Being that you are the squishiest class in the game, you rely a lot on kiting. Because you are Madness, you need to be more offensive and you can’t offheal as much. Use line of sight wisely and make sure you don’t run out of force. Put Static Barrier on during the countdown and pop Resurgence when there is one second left in the countdown.
Assassins
Assassins are the hardest counter to sorcs. There is not much I can do to help here. Do what you would with normal melee classes. Kite them away from your Phase Walk. Once you start getting low, Phase Walk and heal to full. As is the case with all other melee classes, your Creeping Terror root and your slows are vital to dueling Assassins. When they shroud or stealth out and you’re low on health, use your insta-cast Whirlwind, run, and heal to full. Sometimes, you will want to pop your bubble and then Whirlwind them right after so you can heal. Just be smart about when you apply your dots when you take Haunted Dreams. Watch for Phasing Phantasm. Phasing Phantasm is a utility that reduces the damage an Assassin takes during Force Speed by 60%, so try to avoid using your hardest hitting abilities while they are using Force Speed.
Marauders
Marauders are more difficult to counter with the Sorcerer nerf, but they are still one of the easiest to counter. They can be kited rather easily. If you take Haunted Dreams, be smart about when you apply your dots. Keep them rooted and slowed. As is the case with most non-healing classes, try to outlast them and kite them around. Sometimes I will take Suppression if the Mara is a Carnage Marauder and I will use Suppression during their Ferocity window to mitigate the damage. Of course, the first time they use Ferocity you will want to stun them or knock them back so they can’t get their burst in. Annihilation has a longer set up time for the burst, so in the middle of the rotation, that is why you want to knock them back. My rotation for Annihilation is Force Charge > Deadly Saber > Battering Assault > Force Rend > Rupture > Ravage > Frenzy > Berserk > Annihilate > Dual Saber Throw (only when proc’d). Knock the Marauder back right after Ravage. Force Speed away from Carnage and Fury when they jump to you, and run away from Annihilation when they use the Ravage immobilization. Make sure that you watch out for all of their defensives and try not to burst into them. Cloak of Pain reduces incoming damage by 20% and deals minimal damage whenever attacked for 6 seconds, Saber Ward absorbs 25% damage for 12 seconds, Undying Rage reduces incoming damage by 99% for 4 seconds, and Obfuscate reduces the target’s accuracy by 90% for 6 seconds.Try not to burst into any of these defensives, especially not Obfuscate or Undying Rage. Don’t deal any damage into Cloak of Pain, minus your dots. Cloak of Pain refreshes whenever the target takes damage from direct attacks and can last up to 30 seconds. That means 30 seconds of minimal energy damage and 20% damage reduction. Stay within the range of 4-10 meters because they can’t leap to you, nor can they do damage to you because they are out of range. The only exceptions to this are Fury’s Obliterate, Force Scream, Devastating Blast for Carnage, Force Rend, Vicious Throw, Fury’s Force Crush, Fury’s Raging Burst, and Dual Saber Throw.
Juggernauts
Jugg is another class that is easy to counter. As is the case with maras, they don’t have enough anti-kiting abilities to utterly annihilate you. The only problem with juggs is that you have to eat right into their Enraged Defense. However, you just need to keep them away from you and keep attacking them during ED. If you do this, you won’t have a problem. Just go straight into it and don’t let it faze you and you will be fine. As is the case with maras, when the jugg jumps to you, force speed away. Watch for Saber Ward during Enrage Defense. Most Juggernauts will use Endure Pain at the very end of a fight, so just kite them around for that time period and wait out the Endure Pain, while using abilities that can be used on the move. Stay within the range of 4-10 meters because they can’t leap to you, nor can they do damage to you because they are out of range. The only exceptions to this are Rage Juggernauts with their Obliterate, Vengeance’s Hew, Vicious Throw, Rage’s Raging Burst, Saber Throw, Rage’s Force Crush, and Force Scream.
Sniper
Snipers are difficult to counter this expansion because of their heals. As was the case in 4.0, you have to kite them during their casts like Cull and Ambush. If you take Suppression, use Cloud Mind after Plasma Probe if the sniper is Engineering, during Ambush if the sniper is Marksman, or during Cull if the sniper is Virulence. Engineering is probably the most difficult spec to counter because of being unable to line of sight EMP Discharge and Explosive Probe setting off whenever you take damage. When Engineering is casting Series of Shots, you want to line of sight them IMMEDIATELY so that the cluster bombs do not go off. You absolutely do not want Engineering to get a full Series of Shots cast off on you. It’s the same with Ambush and Cull. Ambush, Cull, and Series of Shots – when paired with the cluster bombs from Explosive Probe – will take off a good chunk of your health and you want to avoid this. Typically a sniper will try to roll your Force Leech or your Demolish, so watch for that. Delay the Demolish and interrupt your Force Leech when they roll. When the sniper pops Ballistic Shield, line of sight and make sure you’re out of range so you do not get attacked while they are in their shield. Attacking a sniper with the Ballistic Shield heal utility while the sniper is in Ballistic Shield is futile. You HAVE to wait out this DCD. Try to make the Sniper waste their Entrench as well. Absolutely do not stun into Entrench. If you can watch for their defensives and prevent them from rolling your Force Leech and Demolish, you can win, despite it being very difficult.
Operatives
Operatives are, well, operatives. Kite them as much as you can and hope they don’t kill you. Interrupt their heals and watch for the roll if they are Concealment. Although sin is the hardest counter to sorcs, operatives are also very difficult to kill. It’s just easier for a sin to kill you than an operative. So yeah, kite the operative, interrupt the heals, and reapply dots when they are cleansed. Duel an operative like you would duel a sin, but more offensively. In this case, the best defense is the a strong offense. Still make sure that you heal and kite away from your Phase Walk.
Mercenaries
Okay, so sorcs are mercenary chew toys. What you want to do is take Haunted Dreams. When they pop their Kolto Overload or after you bubble, you want to CC them. After they cast Blazing Bolts, you will want to stun them for the damage reduction if you are taking Torturous Tactics and if you are taking Suppression, use Cloud Mind after that Blazing Bolts. Typically, a merc will use Heatseeker Missile and Rail Shot not long after the Blazing Bolts and you want to mitigate that damage as much as you can. You have to be very offensive when you are fighting a merc, especially if the merc is Arsenal. They have much better resource management than a Madness sorc so you can’t afford to offheal as much. This is not saying that you should be facetanking the merc. That is a death sentence. Always keep Resurgence and Static Barrier up and make sure that you don’t CC while you have dots up. Try not to do damage when Energy Shield or Responsive Safeguards are up unless you want the merc to get a heal to full. It’s going to be hard to do, but you have to focus entirely on kiting while Energy Shield is up. Now, I know I didn’t cover IO. IO is more difficult to predict. The burst that IO has is very erratic and many IO mercs do not use the same rotation which makes me firmly believe that IO is harder to counter as a sorc. I am going to base my strategy for countering IO on my IO rotation and opener. So my opener as IO is Power Surge (with the two stacks) > Serrated Shot > Incendiary Missile > Thermal Detonator > Fusion Missile > Thermal Sensors Override > Mag Shot > Power Shot > Mag Shot > Unload. This rotation maximizes the burst you get as IO. An IO merc’s most powerful burst attacks are Thermal Detonator and Mag Shot, so the main burst window will start when the first Mag Shot hits due to the new passive at level 68 causing the Thermal Detonator to explode when the target takes damage from either Mag Shot or Power Shot. If you take Torturous Tactics, I would recommend stunning right after the Incendiary Missile goes off. If you take Suppression, use Cloud Mind after the Thermal Detonator is placed on you. You will have to be fast so that the merc doesn’t get the Mag Shot or Power Shot off causing the Thermal Detonator to explode before you activate Cloud Mind.
Powertech
Kite them and make sure you mitigate the burst. If the PT was not thinking and didn’t use Hydraulics in the beginning, knock him/her back. If you take Suppression, pop it in the beginning right when the burst is about to start. You MUST mitigate the burst or else you are going to get destroyed. Just keep them away. That’s the most important thing.
Sorcerers
If you don’t know how to counter yourself, don’t expect to counter anything else. Kite the sorc and interrupt Force Leech or Force Lightning depending on the situation. If the sorc is lightning, you always want to interrupt Thundering Blast when it comes up and you can interrupt it. Typically they will use Polarity Shift with the first Thundering Blast, so knock them back. It’s the same case with Force Leech. Knock them back if you have to interrupt and they use Polarity Shift. Use your interrupt on Force Lightning, as it procs everything and is the most used ability in a Madness Sorcerer’s rotation. If you take Torturous Tactics, use Electrocute to “interrupt” the Force Leech. It will reduce the amount of damage that Force Leech does and will be very helpful. When you’re dueling a sorc, be offensive. With Madness, you will run out of force quickly if you offheal a lot. It’s okay to do that with Lightning, but you can’t do that with Madness. Only offheal when necessary. I typically don’t like to take Force Mobility against sorcs because there is really no point to it. You can kite a sorc just fine without it. If you’re feeling lazy, go ahead and take it. I just don’t find it optimal, despite not taking Force Mobility requiring more work.
Ranked Strategies
All DPS
When there are no healers, you want to focus a lot on offhealing and staying alive. You will more than likely be focused first. Your job is to stay alive and try to put out as much damage as you can while the rest of your team is killing the primary target. If you don’t end up being the first person focused, you want to focus mostly on offhealing and keeping your team alive while putting out damage. Dots should be up on all targets at all times. Recently, I was in a match against three Mercenaries and a Carnage Marauder. That is three Electro Nets along with the hindering effect from Gore. If you are in this situation, do not break the hinder effect from Gore, and try not to break the first net. Heal yourself through the first net and try to kite and keep the other team away while trying not to move more than you have to.
One Tank and Three DPS
Your job is mostly the same as when there are no healers. You kite, stay alive, and offheal. However, you can put out more damage in the match because the tank is there to mitigate damage.
Healer With or Without Tank
When you have a healer in your match, you can focus a lot more on damage. Obviously you should still offheal a bit. If you see someone about to die, pop a Resurgence and Extricate that person. Once you Extricate, cast Dark Heal as many times as you see fit. Try not to use it too many times though, for it will drain your force.
Acknowledgements
Thank Yous
I’d like to thank Baoton for getting me into Sorcerer DPS a while back, although he played Lightning and not Madness.
I’d also like to thank my guilds Imperial High Council, Asylum, Hackers of the Round Table, Wither, Elegant Edge, and Imperial Strike Force for getting me where I am.
Thank you to Saeari, Ketara, and Maoul for constantly dueling me and helping me learn how to counter other classes, especially sins.
Thank you to Safar for teaching me Madness in the beginning and getting me started on Madness.
And lastly, I’d like to thank Evalithia for helping me build on my knowledge of Madness, for helping me write this guide, and for being the number 1 hug sorc in the game. *hugs*
About Me
I am a Sorcerer main originally from Jung Ma. I initially started playing SWTOR back in beta almost six years ago now. I quit for about four years until I came back in the middle of 2015. When I started playing Sorcerer, I played Corruption, but now I main Madness and Lightning.
I did ranked in season 7 when I was on Jung Ma. I was ranked the 9th sorc and the 23rd overall player in the world for a long while (about a month) until ranked died on Jung Ma. Once ranked died on Jung Ma, I didn’t do ranked until I went to Shadowlands, where I played ranked on my operative and sniper until I transferred my sorc. I ended the season with tier 1 on my sorc. I also was tier 1 in season 4 under a name I won’t disclose. This season, I haven’t done much ranked due to the toxicity, although I have done some on my sniper. I may be getting back into ranked once I move my sorc back over to Harbinger.
You can find me on Begeren Colony under the names Emree, PHGJOYBHTYBFGOV (0236 on the first i), Ayumà (0224 on the à), Illenwè (138 on the e), and Zikà (0224 on the à), Red Eclipse under the name Emìri (0236 on the first i), Harbinger under the name Emìri (0236 on the first i), and on Ebon Hawk under the name Citrinè (138 on the e). If you would like clarification, tips on anything, or would like to duel, please feel free to message me, mail me, or hug me.
https://www.twitch.tv/emiritsuki
https://www.youtube.com/channel/UCcXdXFVD9k-EXHyw7doZCsw